Browsing: game development
The RPG genre continues to evolve with exciting new titles set for release in 2025 and beyond. These upcoming games promise innovative storytelling, immersive worlds, and fresh gameplay mechanics for fans to anticipate.
Marvel Rivals developers confirm they hold licenses to transform any character from Marvel’s 85-year history into playable heroes. They express enthusiasm for exploring unique, unconventional character choices in the game.
Blizzard has ended new content development for Warcraft Rumble and laid off a significant portion of the team. A former employee confirmed that “most” of the staff involved have been let go, signaling major changes for the project.
The developers of Space Marine 2 have confirmed a large-scale anniversary update alongside an extra year of free content, citing “your unwavering support” as the driving force behind these extended offerings.
Microsoft Gaming has closed its studio The Initiative and canceled the development of Perfect Dark amid a wave of mass layoffs, reflecting ongoing restructuring efforts within the company’s gaming division.
Rare’s highly anticipated title, Everwild, has been canceled amid significant layoffs at Xbox. The decision reflects a strategic shift within the company as it refocuses resources on other projects.
Subnautica 2’s development faces controversy as original boss designs were replaced by a horror-themed executive’s concepts. Fans and critics question the impact on game atmosphere and narrative consistency.
A nearly finished Animaniacs game, previously thought lost, has been discovered. The title, canceled before release, offers insight into the development process and the challenges faced by licensed game projects.
After the successful remaster of Croc, Argonaut Games aims to revive another N64 cult classic. The studio plans a modern update, bringing nostalgic gameplay and enhanced visuals to a new generation.
Obsidian director Josh Sawyer criticizes RPGs for abandoning complex “sweaty boy” mechanics in favor of uniform gameplay. He argues easier difficulties are simple to implement and shouldn’t compromise depth or challenge.