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Browsing: game director
The director of Cowboy Bebop highlights the innovative Lo-Fi Beats mode in Ghost of Yōtei, praising its alignment with contemporary gaming habits. This feature enhances immersion by blending ambient sounds with gameplay.
Final Fantasy 14 director highlights the value of playing Echoes of Wisdom for aspiring game developers. He believes its design offers foundational insights beneficial for honing creative and technical skills in game development.
What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director
In an insightful discussion, the director of Lost in Random: The Eternal Die reveals the intricate process behind fine-tuning roguelikes, emphasizing balance, randomness, and player experience as key elements shaping game design.
The director of Elden Ring: Nightreign acknowledged that FromSoftware “kind of overlooked and neglected” duo play in the base game. However, the team is exploring 2-player-friendly post-launch support to enhance co-op experiences.