Browsing: game director
What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director
In an insightful discussion, the director of Lost in Random: The Eternal Die reveals the intricate process behind fine-tuning roguelikes, emphasizing balance, randomness, and player experience as key elements shaping game design.
The director of Elden Ring: Nightreign acknowledged that FromSoftware “kind of overlooked and neglected” duo play in the base game. However, the team is exploring 2-player-friendly post-launch support to enhance co-op experiences.