Browsing: game mechanics
Persona 5: The Phantom X introduces Revelation Cards, a new gameplay element enhancing character abilities and strategy. These cards unlock unique skills and bonuses, adding depth to battles and customization options for players.
The Helldivers 2 developer acknowledged that a controversial enemy design was “bulls*** game design” and emphasized the need to learn from this mistake to improve future gameplay experiences.
Games featuring custom characters who can engage in spoken dialogue offer a unique blend of personalization and immersion. This innovation enhances storytelling by allowing players to shape interactions and narratives dynamically.
Obsidian director Josh Sawyer criticizes RPGs for abandoning complex “sweaty boy” mechanics in favor of uniform gameplay. He argues easier difficulties are simple to implement and shouldn’t compromise depth or challenge.
Fatshark’s design director reflects on the extensive development and refinement process behind Warhammer 40,000: Darktide, emphasizing that after years of iterative improvements, the team now feels confident in the game’s direction and quality.
Elden Ring Nightreign players spent the weekend navigating the game’s online quirks and confronting numerous baffling omissions. Despite these challenges, the community remained engaged, highlighting both the game’s strengths and its areas for improvement.
Elden Ring Nightreign players have compiled an extensive cheat sheet detailing the weaknesses and resistances of every Nightlord. This resource offers valuable strategic insights to optimize combat effectiveness against these formidable foes.
A modder has transformed “Oblivion Remastered” by integrating a functional Glock model, allowing players to shoot within the game. This unexpected addition introduces a novel, if unconventional, gameplay element to the classic title.
Halo Studios collaborated with Obsidian to enhance combat mechanics in The Outer Worlds 2, similar to how id Software supported Fallout’s development. Their expertise brought improved gameplay depth and fluidity to both titles.
The Bellum director addresses concerns over the Battlefield gameplay mode, arguing it hinders player experience. He advocates for its removal to improve game balance, engagement, and overall player satisfaction.