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Browsing: video game industry
The Overwatch 2 director clarified that the game’s recent major updates are not influenced by the massive success of Marvel Rivals. Instead, these changes align with their ongoing commitment to evolving player experience.
Krafton has confirmed a leak revealing the publisher’s push for additional content in Subnautica 2’s early access launch. This demand contributed to project delays and the removal of key leadership figures.
The only official John Wick game is set to be delisted soon, removing it from digital stores. This move marks a significant shift for fans and collectors seeking to own the title digitally.
ACQUIRE and Red Dunes Games have announced a multi-year partnership to develop and expand global intellectual properties, aiming to deliver innovative and engaging gaming experiences to international audiences.
Electronic Arts has further reduced its racing game lineup, shelving the Classic series as part of ongoing portfolio adjustments. This move reflects EA’s strategic focus on core, high-demand franchises.
A decade after Satoru Iwata’s passing, his innovative vision and thoughtful leadership continue to inspire the gaming industry, reminding us of the enduring impact of his ideas and dedication.
Final Fantasy producer YoshiP stated there’s “no clear-cut answer” on whether future titles will return to turn-based gameplay. Ultimately, the decision depends on the “kind of game the creators want” to develop.
The developer behind “The Hundred Line” no longer views bankruptcy as a serious risk. Strategic changes and financial stability have improved the company’s outlook, signaling renewed confidence in its future prospects.
The new SAG-AFTRA agreement sets a precedent for voice actors in video games, enhancing compensation, residuals, and working conditions. This marks a significant shift toward greater industry recognition and fairer labor practices.
The creator of Space Invaders recalls building arcade games using mirrors and developing a prototype console that was never released. He also reflects on Taito’s sales team dismissing video games with the claim, “These things will never sell.”