Browsing: game design
Assassin’s Creed Shadows leverages advanced procedural generation and optimized asset streaming to create rich, immersive environments without massive storage demands, delivering a vibrant experience without needing 2TB of space.
Owlcat’s upcoming RPG, The Expanse: Osiris Reborn, promises a very open world with rich party mechanics inspired by Persona 5. The game draws clear parallels to Mass Effect, blending narrative depth with strategic gameplay.
Warhammer 40K: Boltgun 2’s principal designer discusses new features, gameplay improvements, and the team’s passion for Malum Caedo kitbashes, highlighting their commitment to recapturing the original’s spirit while innovating.
Game designers are increasingly sought after in non-gaming industries such as education, healthcare, and marketing. Their expertise in user engagement, interactive storytelling, and problem-solving drives innovation and improves user experience across sectors.
The latest Stalker 2 update significantly enhances A-Life systems, delivering more dynamic NPC behavior and emergent interactions. These improvements deepen immersion, creating a more reactive and unpredictable game world.
The composer of Dune: Awakening credits playing Oblivion with teaching a vital lesson in adaptive music design, influencing the dynamic score that enhances the immersive experience of the new game.
Skyblivion lead developer confirms the fan remake sacrifices some of Oblivion’s original charm, as the streamlined Skyrim engine’s unexpected polish removes much of the classic title’s distinctive jank.
Roblox efficiently manages millions of players on viral games like ‘Grow a Garden’ through scalable cloud infrastructure, optimized server allocation, and real-time data synchronization, ensuring seamless gameplay and minimal downtime.
The director of Elden Ring: Nightreign acknowledged that FromSoftware “kind of overlooked and neglected” duo play in the base game. However, the team is exploring 2-player-friendly post-launch support to enhance co-op experiences.
Hideo Kojima expressed his ambition to become the first game developer to create games in space. While not a scientist, he believes his skills could enable innovative game development beyond Earth.