Browsing: gaming industry
This article ranks Nintendo console launches from worst to best, evaluating factors like sales performance, public reception, and innovation. It offers a comprehensive overview for both gamers and industry observers.
Gaming firm SharpLink has become the largest public Ethereum holder, adding 12,207 ETH to its treasury. This strategic move highlights growing institutional interest in digital assets.
The Arizona Department of Gaming released its March sports betting figures, highlighting a steady increase in wagers placed. The report details handle, revenue, and market trends within the state’s growing sports betting industry.
3 Things to Know: AI Comfort by Industry, ‘Made in America’ Priorities, and Gaming Purchasing Habits
Explore key insights on AI adoption comfort across industries, shifting consumer priorities toward ‘Made in America’ products, and evolving purchasing habits in the gaming sector, highlighting trends shaping today’s market landscape.
Hideo Kojima expressed his ambition to become the first game developer to create games in space. While not a scientist, he believes his skills could enable innovative game development beyond Earth.
The legislature has approved exclusive internet gaming rights for the Wabanaki Nations, marking a significant step in recognizing their sovereignty and boosting economic development within their communities.
Dune: Awakening has set a new milestone for Funcom, breaking the studio’s previous records with its successful launch. The game’s strong reception highlights Funcom’s growing impact in the gaming industry.
Death Stranding 2 faces high expectations as it seeks to build on Hideo Kojima’s innovative legacy. Balancing fresh gameplay with his signature narrative depth will be key to meeting fans’ hopes.
PlayStation’s alleged God of War Metroidvania spin-off has reportedly faced an internal delay, according to a trusted industry reporter. Details remain scarce as fans await official updates on the project’s status.
Embracer Group announced plans to release 76 games over the next year, shifting its strategy by ending partnerships with Friends and forming a new fellowship, while spinning off Coffee Stain, publisher of Goat Simulator.