Browsing: gaming industry
Microsoft announces further Xbox layoffs, with Phil Spencer emphasizing their necessity to streamline operations and focus on long-term growth. The move aims to enhance efficiency amid evolving market challenges.
The Helldivers 2 developer acknowledged that a controversial enemy design was “bulls*** game design” and emphasized the need to learn from this mistake to improve future gameplay experiences.
After the successful remaster of Croc, Argonaut Games aims to revive another N64 cult classic. The studio plans a modern update, bringing nostalgic gameplay and enhanced visuals to a new generation.
Fatshark’s design director reflects on the extensive development and refinement process behind Warhammer 40,000: Darktide, emphasizing that after years of iterative improvements, the team now feels confident in the game’s direction and quality.
Death Stranding 2 continues Hideo Kojima’s exploration of technology’s impact on society, delving deeper into themes of connection and isolation while reflecting contemporary concerns about digital dependence and environmental fragility.
Nintendo is reportedly increasing prices on several games and consoles in Canada, impacting both physical and digital offerings. The adjustments reflect broader market trends and currency fluctuations affecting the gaming industry.
Sony has begun implementing early price increases on the PlayStation Store as part of its strategy to “maximise profitability.” The changes affect digital game purchases and subscriptions, reflecting broader industry trends.
Amid persistent rumors about Halo arriving on PS5 and Switch 2, Microsoft has officially confirmed that new Halo news will be announced soon, fueling anticipation among fans and industry watchers alike.
Sony faces a class action lawsuit alleging PlayStation Store prices have been artificially inflated due to a marketplace monopoly. Plaintiffs claim lack of competition has led to unfair pricing for consumers.
The Bellum director addresses concerns over the Battlefield gameplay mode, arguing it hinders player experience. He advocates for its removal to improve game balance, engagement, and overall player satisfaction.