Close Menu
  • News
  • Switch
  • PC
  • Preview
What's Hot

Pokémon Go Eevee Community Day Classic guide

9 minutes ago

Walmart+ Is 50% Off – Here’s Why It Offers Incredible Value

11 minutes ago

How to beat Everdark Sovereign Sentient Pest in Nightreign

12 minutes ago
Facebook X (Twitter)
Gamers News
  • Trending:
  • #Best Video Games 2025
  • #Unlock Bowser Jr.
  • #Pokémon Go Fest 2025
Facebook X (Twitter) Instagram
Gamers News
Home » Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make
News By GamersNews

Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make

3 days ago6 Mins Read
Share Facebook Twitter Tumblr Copy Link Bluesky Reddit VKontakte Telegram
Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make
Share
Facebook Twitter Tumblr Reddit

In recent discussions surrounding the evolution of role-playing games (RPGs), Obsidian Entertainment director Josh Sawyer has voiced a critical perspective on the industry’s approach to game design. Sawyer argues that the trend of simplifying complex gameplay mechanics-often referred to as “crunchy” systems-into more accessible, streamlined experiences may be misguided. He emphasizes that maintaining challenging, intricate mechanics, commonly favored by dedicated players, is essential, and notes that implementing easier difficulty settings does not inherently require sacrificing depth. This viewpoint highlights an ongoing debate about balancing accessibility and complexity in RPG development.
Obsidian Director Josh Sawyer on Preserving Depth in RPG Mechanics

Obsidian Director Josh Sawyer on Preserving Depth in RPG Mechanics

Josh Sawyer, director at Obsidian Entertainment, has been a vocal advocate for maintaining the intricacies that define traditional RPG mechanics. He criticizes the recent trend where games simplify or remove complex systems in an attempt to appeal to a broader audience, labeling it a fundamental misstep. According to Sawyer, design choices that discard depth in favor of accessibility risk alienating the core player base-often those who thrive on mastering “crunchy,” challenging gameplay elements. Instead of stripping down complexity, Sawyer proposes that developers should leverage difficulty modes to tailor the experience, allowing the core systems to remain intact while providing options for various skill levels.

The argument is compelling in its call for diversity through difficulty rather than mechanical dilution. Sawyer emphasizes that creating easier difficulties is not an undue burden on development resources; these can be implemented by adjusting variables without compromising the integrity of the main game systems. This approach preserves the richness and strategic depth for dedicated players while lowering entry barriers for newcomers. Key points from his perspective include:

  • Preserving complex mechanics: Ensuring systems remain engaging and rewarding.
  • Difficulty as customization: Using adjustable difficulty settings to cater to player preferences.
  • Inclusivity through options: Offering scalable challenges rather than simplified core gameplay.

By fostering such design philosophies, RPGs can successfully balance depth with approachability, maintaining their identity in a market increasingly favoring streamlined experiences.

The Challenges and Trade-offs of Simplifying Difficulty Levels

The Challenges and Trade-offs of Simplifying Difficulty Levels

Developing varying difficulty levels in RPGs is far from a straightforward design choice. Josh Sawyer emphasizes that simplifying difficulty too drastically risks alienating core audiences who thrive on intricate mechanics-the so-called “sweaty boy” systems that provide depth and challenge. When developers opt for a homogenized experience, they trade away the complexities that foster strategic thinking and player mastery. This approach can lead to a diluted gameplay experience, where the most dedicated players feel underserved, while casual players may not necessarily receive a tailored enough experience to feel truly accommodated.

Balancing multiple difficulty tiers requires a nuanced understanding of player motivations and gameplay systems. The challenge lies not just in creating an easier setting but in preserving the integrity and engagement of each difficulty. Key considerations include:

  • Maintaining system depth: Ensuring that complex mechanics remain rewarding rather than overwhelming on higher difficulties.
  • Adaptive challenge: Designing AI and encounter adjustments that feel fair without stripping away the tension.
  • Player progression: Allowing different difficulty paths to offer unique rewards or narrative outcomes.

Developers who recognize these subtleties avoid the pitfalls of ‘one size fits all’ design, creating an experience that respects both casual and hardcore audiences without resorting to oversimplification.

Balancing Accessibility with Complexity in Role-Playing Games

Balancing Accessibility with Complexity in Role-Playing Games

In the evolving landscape of role-playing games, developers often face the challenge of catering to a broad spectrum of players. Josh Sawyer, director at Obsidian, critiques the trend of simplifying core game mechanics to appeal universally, arguing that this approach undermines the depth and engagement long-time RPG fans crave. He highlights that complexity, often branded as “crunch,” is not merely a barrier but a defining feature that fosters strategic thinking and personal investment. Instead of diluting these elements for the sake of accessibility, Sawyer advocates for preserving intricate systems that offer robust gameplay experiences for those who seek them.

Balancing accessibility with complexity need not be a zero-sum game. Sawyer emphasizes that implementing *variable difficulty levels* allows developers to tailor experiences without sacrificing depth, presenting a more inclusive roadmap for game design. Key considerations include:

  • Maintaining intricate rule sets for players who enjoy detailed, tactical engagement.
  • Designing scalable challenges that reward both strategic mastery and casual play.
  • Offering flexible difficulty options so accessibility doesn’t erase complexity.

By embracing this multifaceted design philosophy, RPGs can retain their identity as rich, challenging narratives while remaining welcoming to new audiences – a balance that preserves the genre’s legacy and encourages growth.

Recommendations for Designing Inclusive Yet Engaging RPG Systems

Recommendations for Designing Inclusive Yet Engaging RPG Systems

To create RPG systems that balance depth and accessibility, developers should consider layered complexity that caters to a broad spectrum of players. Implementing modular mechanics allows veterans to engage with “crunchy” rulesets involving intricate character builds, tactical combat, and resource management, while newcomers can opt into streamlined versions that retain core thematic elements without overwhelming detail. This dual approach enables a tailored experience, where optional subsystems can be toggled or simplified without diluting the overall game design.

Additionally, fostering inclusivity requires intentional design choices that avoid reducing difficulty solely through blanket changes to game mechanics. Instead, offering adaptive difficulty options-such as adjustable enemy behaviors, scalable encounter modifiers, or customizable progression curves-provides accessible challenges that respect player agency and skill diversity. Emphasizing clarity in rule explanations and providing intuitive UI/UX can further support engagement across varying playstyles, ensuring that the game remains both welcoming and rewarding for all participants.

  • Modular rule systems: allow players to choose complexity levels.
  • Adaptive difficulty settings: tailor challenge without removing depth.
  • Clear documentation and UI design: enhance understanding and ease of play.
  • Optional subsystems: keep the game engaging for different experience levels.

In reflecting on Josh Sawyer’s perspective, it becomes clear that preserving the complexity and challenge inherent in traditional RPG mechanics remains a crucial consideration for developers. While accessibility and varied difficulty options are important for broadening appeal, the unique depth offered by more demanding systems continues to hold significant value for many players. Balancing these elements thoughtfully can ensure that RPGs cater to diverse audiences without compromising the intricate gameplay that defines the genre. As the industry evolves, Sawyer’s insights serve as a reminder that maintaining robust, nuanced systems need not be sacrificed in the pursuit of inclusivity or simplicity.

crunchy gameplay difficulty settings game balance game development game difficulty game mechanics game systems gamer experience Josh Sawyer Obsidian Entertainment Role-Playing Games RPG design video game industry
Previous ArticleFruit exploration action adventure game Fruitimo! announced for PC
Next Article Grab eight fantastic Steam Deck games for just $15, and save $199 in the process

Related Posts

Pokémon Go Eevee Community Day Classic guide

9 minutes ago

Walmart+ Is 50% Off – Here’s Why It Offers Incredible Value

11 minutes ago

How to beat Everdark Sovereign Sentient Pest in Nightreign

12 minutes ago
Add A Comment
Leave A Reply Cancel Reply

Top Posts

Elden Ring Nightreign’s Most Mysterious Monster Is A Walking Building Almost Nobody’s Seen

Elden Ring Nightreign Players Who Thought They Could Finally Walk Away Are Getting Demolished By Its Surprise New Boss

The Hidden Tech That Makes Assassin’s Creed Shadows Feel More Alive (And Not Require 2TB)

Most Popular

Elden Ring Nightreign’s Most Mysterious Monster Is A Walking Building Almost Nobody’s Seen

2 weeks ago12

Elden Ring Nightreign Players Who Thought They Could Finally Walk Away Are Getting Demolished By Its Surprise New Boss

2 weeks ago11

The Hidden Tech That Makes Assassin’s Creed Shadows Feel More Alive (And Not Require 2TB)

1 week ago9
Our Picks

Pokémon Go Eevee Community Day Classic guide

9 minutes ago

Walmart+ Is 50% Off – Here’s Why It Offers Incredible Value

11 minutes ago

How to beat Everdark Sovereign Sentient Pest in Nightreign

12 minutes ago

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

Facebook X (Twitter)
  • Get In Touch
© 2025 GamersNews. Designed by Giliweb.com.

Type above and press Enter to search. Press Esc to cancel.